FIREWALL DEVELOPMENT (Part 3)

I think I’ve come to the end of my current developments for ‘FireWall’ I’ve added in some moving enemies reminiscent of the defender the player is in Space Invaders and some other more complicated centipede like enemies for the bomber to come up against. I may work on the game more in the future – but right […]

FIREWALL DEVELOPMENT (Part 2)

I’ve been screwing around with different ideas for new blocks – some work, most don’t in the slightest. I’ve definitely finished one new one though: THE DEFENDER BLOCK These ones are the first ‘enemies’ ive implemented into the game – they’re basically turrets that are capable of firing a homing ‘deletion ball’ at random intervals. These will […]

FIREWALL DEVELOPMENT (Part 1)

For our first  introductory games studies project at Lincoln University I have been tasked with making a one button game. Although a game that only requires one button seems like an easy task – making a fun, unique and not repetitive game is actually rather difficult. After testing several ideas out using ‘The Game Maker’ I […]