OPACITY GAME DEVELOPMENT (Part 1)

For our second game we must use the theme of colour! I’ve taken this and woven it into a story for a platformer called Opacity. You play a small and adorable little creature called Tinge – he is tasked with bring back the colour to a dream-world that has been ripped apart by a dark and mysterious […]

FIREWALL DEVELOPMENT (Part 3)

I think I’ve come to the end of my current developments for ‘FireWall’ I’ve added in some moving enemies reminiscent of the defender the player is in Space Invaders and some other more complicated centipede like enemies for the bomber to come up against. I may work on the game more in the future – but right […]

FIREWALL DEVELOPMENT (Part 2)

I’ve been screwing around with different ideas for new blocks – some work, most don’t in the slightest. I’ve definitely finished one new one though: THE DEFENDER BLOCK These ones are the first ‘enemies’ ive implemented into the game – they’re basically turrets that are capable of firing a homing ‘deletion ball’ at random intervals. These will […]