FIREWALL DEVELOPMENT (Part 2)

I’ve been screwing around with different ideas for new blocks – some work, most don’t in the slightest. I’ve definitely finished one new one though: THE DEFENDER BLOCK These ones are the first ‘enemies’ ive implemented into the game – they’re basically turrets that are capable of firing a homing ‘deletion ball’ at random intervals. These will […]

FIREWALL DEVELOPMENT (Part 1)

For our first  introductory games studies project at Lincoln University I have been tasked with making a one button game. Although a game that only requires one button seems like an easy task – making a fun, unique and not repetitive game is actually rather difficult. After testing several ideas out using ‘The Game Maker’ I […]